DevLog #5 - In Production!


DevLog #5 - In Production!


Another week has ended and with that here is another devlog!


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This week we managed to make our first enemy. Snowmen legion is coming to life. Spiky and scary, you can have doubts about how dangerous they are. Purple color accents will be reappearing in all the enemies, keeping a consistent and understandable language with the player. So if something has a purple stripe, even if the player never saw it before, it will be immediately clear, that it's an enemy.


We used mixamo for the animations of our character. These had to be tweaked a lot because our character is a child, and most animations on mixamo are for adults. They also had to look interesting from a top down view.



Next we added some more assets for these we use vertex paint, because our shader we wanted to use across all the assets was not working like we imagined, so we will use vertex paint on these type of assets and for more organic things like rock we still have ability to automatize that:


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We also fixed that the trees are affected by the light correctly with that we also created our lighting setup for our game that will be used from now on, this includes post-processing and reflections. Note that some settings might still change when it is necessary. 


We also started working on the in-game UI. This is the final version for now, although there are some doubts about the implementation of the blizzard timer.



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When it comes to audio this week, we finished the songs and ambiences for both the blizzard and the normal gameplay. We also started to implement audio into the Unity project, by using the sound manager that the programmers made and additional scripts from our audio designer.

We've also added our little main menu into the engine, right now it has no full functionality, but the base is there:


Some of the player animations has been added to the game like Idle, Running , Pushing the snowball. It is also not finished yet. The animation transition has to be smoother. Changed some scripts to make it compatible with the animations. Added animatorcontroller script to the player which manages the animations.


And we are finally placing some assets into the test world to see how it all fits together:


With the look of the game coming along nicely,  we improved and extended functionality to the sound system so that you can play music, ambient sounds, and looping ambient sounds in the scene. 

The snowstorm mechanic was further developed and linked with the other assets, changing the enemy movement speed while active. 

You can also start gaining score now, each enemy you kill awards you 1 point, At the end of each wave, the number of enemies you killed will be multiplied by a variable that increases each wave. 


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And that is gonna be it from us this week, hope you are all healthy in these weird and hard times, and hopefully we will see you next time!

bye!

Files

SnowFall_Build_Week5_Main.rar 21 MB
Mar 16, 2021

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