DevLog #10 - The big Finale!


DevLog #10 - The big Finale!


The final devlog is here. It's been an exhausting but exiting jurney we've all went through. This is our final devlog and most likely our last words on this project, so let's make it worth.


First let's get over what we did this last week of Polishing of our game


We finished our level decoration:



Along with that we added a small swinging animation to our lanterns:

Next we weren't really happy with the sharp transition of our snow with ground and our assets, so we added Depth Fade effect to our snow shader that helps to make the transition smoother.

We also fixed some of the problems, where some of our assets (Axe with stump and well) didn't have materials correctly assigned. When it comes to fixing we also added some more collision boxes so the player doesn't go through the objects.


Then we created another particle effect to make the effect that snowballs explode when they hit something, and not just disappear into thin air



Added second snowman with skull instead of hat , he is bigger, slower and has more health.


Enemies now spawn off screen


Camera shake was added and finetuned

Health increase feature was added, so certain enemies have certain amount of health.

And finally we added saving the highscore system, with some more UI that reprenets the snowstorm and highscore.



Another changes we made:

- We linked Snowball with the snowground ( can spawn snowbal only on ground covered with snow)
- Fixing errors and warnings
- Enemy ranged improvements
- Snowstorm post processing effects changes
- Changed snowstorm timings to create a better playing experience

Final words from us

Thank you to anyone who has followed us on this journey, anyone who has just clicked on our page, anyone who read just a few words, basically to everyone who stumbled across our little project, hopefully you enjoyed our devlogs/development and most importantly our game as much as we did.


Thank you, and enjoy our game,

The Last Snowfall dev Team.

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