DevLog #7 - Production sprint 2 / Part 2
DevLog #7 - Production sprint 2 / Part 2
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Another week, another devlog. After 2 week break we are at it again, our game is progressing and this is what we did in the last week.
An ice material was created for the frozen creek that will be running through our map. With the post-processing we have this really works out. And just like the snow material, adding some emission and playing around with it really puts the cherry on top.
Next, we finally implemented snow particles into our main scene. The snow particles were also updated. The goal was to have the emitter change it's parameters during gameplay with code, so we can have seamless transition between heavy and light snowfall! The only thing missing is the actual hooking of these parameters to code.
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When it comes to our assets, we created frozen Fountain that you can find somewhere in the level.
Our trees are finally getting the new reworked snow blobs on top of them. As mentioned in the previous devlog, this snow is made with easy to use plugin called tyFlow (figured I would mention it again as it is big help in our production). Left is OLD - right one is NEW
Also we created this little cozy wooden cabin.
And here is a garbage can where you can put all the trash... We plan to have little bit more cluter around just to make it more "alive"
Next we have reworked our shaders, added triplanar one that can be used on assets that are not unwrapped. The same triplanar shader we use on our snowblobs, so it's much easier for us to have nice textures, without a need to create time consuming unwrap, that would still lead to visible seems.
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We also made our next enemy that you could see in the last devlog, our stamp acorn guy, however now he is not only an idea on a paper but proper 3D model. Don't be fooled by the cute butt! Shoot this little fella, before it starts shooting at you!
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When it comes to our UI we created our main menu and implemented it into our game, this is of course WIP
Now that we are talking about user, we finally added controller support. We are also working on option menu, where you will be able to set for example the music etc... We have also pause menu that is not currently in the game but next week we will share it with you for sure.
For the audio, we gathered a lot of samples, most of them still need to be edited. We added the snowball rolling sound to the Unity Project.
And that is it for this week!
Files
Get The Last Snowfall
The Last Snowfall
Time to roll some snowballs!
Status | In development |
Authors | Forild, Sam_Wilkinson, StijnHernalsteen, Robinvdb11, Rufat Aliyev, Filip_hajek |
Genre | Action, Survival |
Tags | Arcade, Atmospheric, Monsters, Short, Singleplayer, snow, Top-Down, Unity, winter |
More posts
- DevLog #10 - The big Finale!May 17, 2021
- DevLog #9 - The polish phase is here!May 04, 2021
- DevLog #8 - Final Week of production 2Apr 27, 2021
- DevLog #6 - Production sprint 2Mar 31, 2021
- DevLog #5 - In Production!Mar 23, 2021
- DevLog #4 - Production train is here Choo chooo!Mar 16, 2021
- DevLog #3 - Last steps before productionMar 09, 2021
- DevLog #2 - ART Research/PrototypingMar 02, 2021
- Devlog 1 - Research/PrototypingFeb 23, 2021
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